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A straight-forward, easy-to-use PBR render pipeline for Panda3D. This project aims to be a drop-in replacement for Panda3D's auto-shader.
Features
- Supports running on a wide range of hardware with an easy OpenGL 2.1+ requirement
- Forward rendered metal-rough PBR
- All Panda3D light types (point, directional, spot, and ambient)
- Filmic tonemapping
- Normal maps
- Emission maps
- Occlusion maps
- Basic shadow mapping for DirectionalLight and Spotlight
- Post-tonemapping color transform via a lookup table (LUT) texture
- IBL diffuse and specular