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A straight-forward, easy-to-use PBR render pipeline for Panda3D. This project aims to be a drop-in replacement for Panda3D's auto-shader.

IBL Screenshot

Features

  • Supports running on a wide range of hardware with an easy OpenGL 2.1+ requirement
  • Forward rendered metal-rough PBR
  • All Panda3D light types (point, directional, spot, and ambient)
  • Filmic tonemapping
  • Normal maps
  • Emission maps
  • Occlusion maps
  • Basic shadow mapping for DirectionalLight and Spotlight
  • Post-tonemapping color transform via a lookup table (LUT) texture
  • IBL diffuse and specular